From the very beginning Nurbits was conceived as a rhythm puzzle game, and therefore music is a critical part of the game. As we mentioned before, Unity3D our game engine of choice has limited support for precise musical timing. As a result we spent some time evaluating all the possible ways we could implement the music system in Nurbits. Here we'll tell you about some of the options we looked at, and their advantages and disadvantages. This is going to be relatively technical.